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IndexProgramming Questions & HelpOpenGL and 3D Libraries › accurate texture distortion on quad
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accurate texture distortion on quad (Read 807 times)
accurate texture distortion on quad
Jan 18th, 2010, 12:36pm
 
Hi!

Is there any way to force accurate texture distortion
on simple quad shape ( 4x vertex command or 2x tri ).
By accurate I mean without warp on the diagonal.
I want to achieve same effect as with Photoshop "distort transform".

Thanks for help :)




Re: accurate texture distortion on quad
Reply #1 - Jan 18th, 2010, 2:31pm
 
try to subdivide it. it should work then.
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