We closed this forum 18 June 2010. It has served us well since 2005 as the ALPHA forum did before it from 2002 to 2005. New discussions are ongoing at the new URL http://forum.processing.org. You'll need to sign up and get a new user account. We're sorry about that inconvenience, but we think it's better in the long run. The content on this forum will remain online.
IndexProgramming Questions & HelpSyntax Questions › Collision detection and letters
Page Index Toggle Pages: 1
Collision detection and letters (Read 519 times)
Collision detection and letters
Dec 11th, 2009, 9:16am
 
Hello, just want to see if anyone can point me in the right direction on  how to solve a problem.  I am creating an emulation of alphabet soup (basically letters floating around) but I want to create  a realistic collision for them (i do know that i can cheat it with a rectangular collision).  I am not sure how to do this.  THe letters are currently .png files that are rectangular with transparency around them.  Any help would be appreciated.
Re: Collision detection and letters
Reply #1 - Dec 11th, 2009, 9:33am
 
I don't mean to point you away from processing but, here's something you can look at: Phun, a 2-D physics sandbox. You can create liquids and letters.
http://www.phunland.com/wiki/Home
Re: Collision detection and letters
Reply #2 - Dec 11th, 2009, 9:59am
 
Maybe this will help.

Daniel Shiffman's collision detection
http://www.shiffman.net/teaching/nature/collisions/
Page Index Toggle Pages: 1