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IndexProgramming Questions & HelpSyntax Questions › excluding objects
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excluding objects (Read 582 times)
excluding objects
Dec 10th, 2009, 7:08am
 
hi there,

is there a possibility to exclude 3d objects from a camera movement. if i use peasycam for example and there is an object i'd like to circle arround but the second object should not be effected by this movement.

thanks
Re: excluding objects
Reply #1 - Dec 10th, 2009, 9:04am
 
That's not a syntax question...
Would belong to 3D section or library section.
But I guess (even though I have little experience with 3D) that answer is "no": somehow, you build a representation of a world, a simulation. If you move the camera, and want an object to remain in place, you probably have to do the reverse movement.

Now, I recall a number of questions on putting a GUI in front of a scene: the GUI elements must remain in place. I don't know the answer, perhaps they are drawn after camera movement, or something.
You might want to search the forum along this idea.
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