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IndexDiscussionEvents,  Publications,  Opportunities › Sunflower's source code released
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Sunflower's source code released (Read 2006 times)
Sunflower's source code released
Aug 27th, 2009, 9:32am
 
Hello,
I have just made public the source code to Sunflower.

"Sunflower is a visual non-interactive application a.k.a. demo, feat. music from Four Tet."

http://www.pixelnerve.com/v/2009/08/27/sunflower-source-code/

Have fun.
Re: Sunflower's source code released
Reply #1 - Aug 27th, 2009, 1:16pm
 
Wow great and impressive. I hope to learn abit more about your tricks and ways to achieve such a look and feel. It differs a lot from the average processing sketches you get to see.
Re: Sunflower's source code released
Reply #2 - Aug 28th, 2009, 5:48am
 
very impressive indeed. thank you so much for released the source code.
Re: Sunflower's source code released
Reply #3 - Aug 30th, 2009, 6:52pm
 
Hi, i just tried to start your code and im missing alot of libraries. What do I need to make it run? Or is there anything i can remove like the fullscreen lib ?
Re: Sunflower's source code released
Reply #4 - Aug 31st, 2009, 1:45am
 
Cedric,
there are some dependencies, but you are free to remove them if you like.

for what i remember it uses:

fullscreen - library used to set application in fullscreen mode (not working for non 100% processing applications - doesnt work with non PImage textures)

Ess - sound. used for realtime version and offline rendering

Sonia - sound. used for live acts (not needed for demo)


i have removed fullscreen, sonia and i've uploaded the pack again.

please download it again if you don't want to remove that parts yourself.

dependencies now should be only Ess for sound.
Re: Sunflower's source code released
Reply #5 - Aug 31st, 2009, 2:19am
 
I downloaded http://www.tree-axis.com/Ess/download.html
and it works great. Thanks...

Still trying to understand all that opengl stuff though you used. was all of it necessary or sometimes just a different way of writing it ?

Only thing i have used so far is adding blend mode after a great blogpost from robert  http://www.flight404.com/blog/?p=71 but there are still alot of misteries to me in openGL Smiley
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