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Processing Tutorial (Read 2178 times)
Processing Tutorial
Jun 19th, 2009, 12:10am
 
Hi,

I started to write a little processing tutorial, showing how to write a great sidescrolling space shooter like in this screenshot below.

please give me a little bit of feedback and show me all the great games you make with the help of my tutorial

the tutorial can be found at
http://www.local-guru.net/blog/2009/06/19/processing-tutorial

...
Re: Processing Tutorial
Reply #1 - Jun 23rd, 2009, 7:22am
 
love the hand drawn sprites!
Re: Processing Tutorial
Reply #2 - Aug 18th, 2009, 12:49pm
 
Hey, that's good work.

I have some suggestions, though :

I would better separate, in each class, the processing logic and the display statements, as you did for example in the Comet class (update() and draw() are separate). In the main draw loop, I would better have all update() calls at the beginning, all draw() calls at the end.

Why does the Star class not have its own draw() method? That would make sense in my opinion.
Re: Processing Tutorial
Reply #3 - Aug 28th, 2009, 2:55am
 
Hei I am new to processing and to java, but to me this tutorial does not works. Actually it works great until I add the ship class. Really sorry. Cry
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