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IndexProcessing DevelopmentLibraries,  Tool Development › PPhys2D - Easy to use physic system
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PPhys2D - Easy to use physic system (Read 4591 times)
PPhys2D - Easy to use physic system
May 2nd, 2009, 11:49pm
 
Physic systems always look so complicated...

This is why I've worked hard to adapt Phys2D for Processing. I wanted it to be easy to use but also powerful.

PPhys2D was born following this idea. It features extremly easy to use drawing function, a good online documentation and many exemples.

Take a look online at : http://pphys2d.jmcouillard.com/

Source code may also be downloaded.

And please, feel free to send me your comments !

Jean-Maxime C.
Re: PPhys2D - Easy to use physic system
Reply #1 - May 13th, 2009, 12:23pm
 
awesome engine. Cheesy

I wrote a little demo for it, showing some of the things it's capable of. Smiley

Applet:
http://www.tacticalbread.net76.net/PROGRAMMING/processing/lolphysics/

Application:
http://www.tacticalbread.net76.net/PROGRAMMING/processing/lolphysics/lolphysics.rar
Re: PPhys2D - Easy to use physic system
Reply #2 - Sep 17th, 2009, 2:28pm
 
great! Smiley
Re: PPhys2D - Easy to use physic system
Reply #3 - Sep 17th, 2009, 5:53pm
 
Thats nice, should be added to the libraries. looks more usefull then BoxWrap2D on the first sight, any body tested both ?
Re: PPhys2D - Easy to use physic system
Reply #4 - Sep 18th, 2009, 7:16am
 
I haven't looked at it yet, why do you find it "more useful"?

Phys2D is based on Erin Catto preliminary works... who wrote Box2D.
JBox2D is a faithful port of Box2D (from C++ to Java) while AFAIK Phys2D is written from scratch based on theoretical works.
I believe Phys2D is simpler, meaning probably easier to use but perhaps a bit more limited. Some people prefer its API, more Java-like, while JBox2D still use lot of direct access to variables (less accessors).
JBox2D is more actively maintained (no much news but from forum posts, it looks they work hard to keeping up with current version of Box2D and optimizing performances).

It is nice to have a choice, in any way! :-D
Re: PPhys2D - Easy to use physic system
Reply #5 - Nov 20th, 2009, 10:49am
 
Hey guys!

The web page from this library is not working Right now!
And I'm freaking out!
Do you know where I can find the reference at least?

I need to do a println of my World Gravity, but I dont't even know if it's possible.


Thanx!
Re: PPhys2D - Easy to use physic system
Reply #6 - Feb 15th, 2010, 5:55pm
 
I love this physic system. Thanks!
Re: PPhys2D - Easy to use physic system
Reply #7 - Mar 24th, 2010, 6:47pm
 
Since Java(AWT) is not imported anymore by default in Processing 1.1, PPhys2D needs to be updated in order to be working as shown in the exemples.

An updated version of the library will be released soon.
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