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IndexProgramming Questions & HelpOpenGL and 3D Libraries › Code runs ok in OpenGL mode but fails in P3D mode
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Code runs ok in OpenGL mode but fails in P3D mode (Read 451 times)
Code runs ok in OpenGL mode but fails in P3D mode
Mar 30th, 2009, 8:55pm
 
Hi guys,

UPDATE: sorry, my bad. my calculation was wrong. There's nothing wrong with P3D.

I'm working on a website using processing. If I export the site in OpenGL it works fine but when I export it in P3D , the texture mapping goes very wrong and I'm not sure whether it's the texture's problem or not. Another thing is the programs runs ok when test in Processing but once it's embedded into HTML the problem starts. Any idea why it's like this?

p.s. What I'm doing with Processing is to draw a bunch of quads and map the quads with some textures.
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