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IndexDiscussionExhibition › ColorMapper — RGB and HSB in 3D
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ColorMapper — RGB and HSB in 3D (Read 1318 times)
ColorMapper — RGB and HSB in 3D
Mar 26th, 2009, 9:49am
 
http://alignedleft.com/projects/2009/ColorMapper/

The outcome of a conversation during class: What would happen if you mapped red, green, and blue to x, y, and z  And how can 3D space be used to help us understand the relationships between different color models
Re: ColorMapper — RGB and HSB in 3D
Reply #1 - Mar 26th, 2009, 10:18am
 
I have no idea but I like what you made, only rhe rotation origin should be in the center and not at the left top. It's kinda akward to rotate atm.
Re: ColorMapper — RGB and HSB in 3D
Reply #2 - Mar 26th, 2009, 10:50am
 
Okay, okay—I was just being lazy.  Thanks for pointing that out.  It's fixed now, so you can rotate as much as you want, and the cube stays in the center of the screen.
Re: ColorMapper — RGB and HSB in 3D
Reply #3 - Mar 26th, 2009, 11:52am
 
Cool, I like it. The choice of flat square is funny under some angles.
Do you know COULEUR.ORG They offer a couple of nice similar color visualization tools (only for Windows, alas).
Re: ColorMapper — RGB and HSB in 3D
Reply #4 - Mar 26th, 2009, 12:47pm
 
Thanks, PhiLho! And thanks for the link — looks like others have already done plenty of experiments in 3D color mapping.
Re: ColorMapper — RGB and HSB in 3D
Reply #5 - Apr 2nd, 2009, 5:21am
 
very nice
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