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IndexProgramming Questions & HelpOpenGL and 3D Libraries › Realtime Texture Modification
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Realtime Texture Modification (Read 300 times)
Realtime Texture Modification
Mar 1st, 2009, 12:39am
 
Hi,

i was wondering if it is possible to alter the way a texture is displayed in OpenGL without actually modifying the texture itself.

i would like to modify if possible to alter the alpha, hue and saturation of the texture in real time. i think processing the texture and sending it to the video card memory at every frame is not a viable solution.

any ideas, suggestions or comments ? Smiley

henri
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