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IndexProgramming Questions & HelpSound,  Music Libraries › HELP! Minim - Wii OSC audio mapping
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HELP! Minim - Wii OSC audio mapping (Read 563 times)
HELP! Minim - Wii OSC audio mapping
Dec 31st, 2008, 12:00pm
 
Hi all,

I'm currently trying to create sort of a language for a project of mine. I use the wiimote with GlovePIE to measure for example roll and pitch, and send the information via OSC to processing. I want processing/minim to adjust for example the speed or panning of an Audiosample (beep) I use.

The idea is to create sort of a language which can be interpreted by using audio patterns/beeps.

However i get the message: Pan is not supported on my sample, for example.

Using the Oscillator whitenoise subclass, setting Pan and Amplitude for example does work, but i can't really get my sort of beep pattern out of it.

I could also adjust the default beep sample and make some which are already adjusted, but that would be kind of unnecessary complicated.

And is it possible to easily adjust the speed of a sound with Minim?

Any idea's?
Re: HELP! Minim - Wii OSC audio mapping
Reply #1 - Dec 31st, 2008, 6:16pm
 
If your sample is mono, that might be why panning is not supported. Seems strange to me, though. Unfortunately, the controls on AudioSample, like setPan and so forth, are Java implementation dependent.
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