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IndexProgramming Questions & HelpOpenGL and 3D Libraries › using GLGraphics with fullscreen app
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using GLGraphics with fullscreen app (Read 422 times)
using GLGraphics with fullscreen app
Aug 27th, 2008, 11:55pm
 
is it possible to use GLGRaphics in a fullscreen app? I've tried with 0135+0.8.1 and 0148+0.8.2 using the tip mentioned at http://processing.org/learning/3d/fullscreenapp.html and in both cases, when I run my app (mac osx 10.5, ati 1900) the app just runs and exits immediately. It runs fine from within the PDE. I've tried with the standard Offscreen sample code so nothing too complex. Do i need to do something else? or is it just not possible at the moment?
Re: using GLGraphics with fullscreen app
Reply #1 - Aug 29th, 2008, 6:51am
 
Ok, I can confirm this issue with Processing 0148 and GLGraphics 0.8.2 (testing on Windows Vista, yuck!)

It is certainly a bug (never tested the library on an exported application before), so I'll add it to the bug tracker on sourceforge and try to fix it for the next release of the library.

All I can say at this point is that the source of the error lies somewhere in the GLGraphics renderer, since I removed all the offscreen drawing code and generated the exported app, and it kept doing the same thing.
Re: using GLGraphics with fullscreen app
Reply #2 - Aug 29th, 2008, 9:19am
 
ok thanks, i'll give up trying to make it work and eagerly await a new version. brilliant library thanks....

memo.
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