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portugal
Re: most pixels ever
Reply #5 - Aug 27th , 2008, 11:03am
shiffman, server window debug: Microsoft Windows XP [Version 5.1.2600] (C) Copyright 1985-2001 Microsoft Corp. D:\Work\Processing\mpeServer>java -jar mpeServer.jar WallServer: framerate = 30, screens = 2 Starting server: turquia/192.168.1.33 9002 Server receive: S0 Connecting Client 0 /127.0.0.1 9003 connection object made. Server receive: H,0,0 Server receive: H,0,0 Server receive: H,0,0 Server receive: H,0,0 Server receive: H,0,0 Server receive: H,0,0 Server receive: H,0,0 Server receive: H,0,0 Server receive: H,0,0 Server receive: H,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Removing Connection 0 MPEServer: resetting frame count. Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 Server receive: D,0,0 client 1: Client: Settings: server = localhost:9002, id = 0, local dimensions = 200, 400, location = 0, 0 Client: Settings: server = localhost:9002, id = 0, local dimensions = 200, 400, location = 0, 0 MPE CLIENT: I'm running! Sending: H,0,0 Sending: S0 Sending: H,0,0 Sending: H,0,0 Sending: H,0,0 Sending: H,0,0 Sending: H,0,0 Sending: H,0,0 Sending: H,0,0 Sending: H,0,0 Sending: H,0,0 Sending: D,0,0 Sending: D,0,0 Sending: D,0,0 ... client 2: Client: Settings: server = localhost:9002, id = 1, local dimensions = 200, 400, location = 200, 0 Client: Settings: server = localhost:9002, id = 1, local dimensions = 200, 400, location = 200, 0 Sending: H,1,0 MPE CLIENT: I'm running! Sending: S1 Sending: D,1,0 Sending: D,1,0 ... when i connect both clients the server messages alternate like: Server receive: D,0,0 Server receive: D,1,0 one thing i've noticed is it seems to remove the connection before i stop the client's programs ? "Removing Connection 0 MPEServer: resetting frame count." is that normal?