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IndexDiscussionGeneral Discussion,  Status › Processing vs openframeworks , and pixel shaders.
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Processing vs openframeworks , and pixel shaders. (Read 934 times)
Processing vs openframeworks , and pixel shaders.
Jun 23rd, 2008, 7:33pm
 
So , what are the pro's and con's of processign and openframeworks.


I've heard that vvvv has cool pixelshaders , im actually a newbie , but can i do this pixelshader stuff  with processing ? will we have them ?
Re: Processing vs openframeworks , and pixel shade
Reply #1 - Jun 24th, 2008, 2:23am
 
Pixel shaders are possible with Processing using the GLGraphics library (still in development by Andres Colubri):

https://sourceforge.net/project/showfiles.php?group_id=225391
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