pyramind
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Posts: 50
deQuencher - non linear sequencer frontend
Apr 25th , 2008, 4:18am
Hello dear p5'ers, I'm writing a sequencer tool called deQuencher with processing software. The audio engine is supercollider now(as its the main tool I use), but in the future it will hopefully have a generalised osc output and midi output to be used by any software that utilises midi. I captured a little video of it in action and wanted to share. You can download the .mov file from my site(recommended!): http://tinyurl.com/6gnkdq You can also watch it on my vimeo page but the text is all blurry there, should give an idea though: http://www.vimeo.com/938314 Also you can download the original file from my vimeo page from the downloads section at the bottom right. Here is the brief description: "I've been working on this tool for the last couple of months. Basically deQuencher is a live improvising and sequencing tool that enables you to sequence out of phase timed events between objects that you put on screen, and those objects interact with each other based on proximity. The frontend is programmed in processing, and audio engine is supercollider(in fact you can add a couple of lines of code to your existing synth definitions in SC and they will be controllable by deQuencher). The objects can be sound generating synths(parameter-trigger in, audio out), fx synths(audio in, audio out), parameters, and triggers(t_trig type) and they can send their datas to each other when they are close enough. It records your mouse gestures for setting timed sequences, once a gesture(with any duration and complexity) is recorded, you can alter it(for now, scale movement, scale bond distance / proximity threshold, frame clipping for syncing gestures and adding noise to movement) to suit your realtime needs." I'll be releasing the current state of the application(and the sources of course) soon, code needs cleaning and the application needs a bit of a documentation. I'll continue developing it and am open to any suggestions and criticism. Thanks BB