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IndexDiscussionExhibition › Many particles with Traer Physics Engine
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Many particles with Traer Physics Engine (Read 2173 times)
Many particles with Traer Physics Engine
Dec 30th, 2007, 11:40am
 
I've been noodling with Processing for some time and often use it to teach my students coding, but never really got stuck into much more than fixing up my students' projects (I teach Flash and Director - well, not so much Director now - too).

Anyway, I've been playing with the Traer Physics Engine and seeing what I can do with some pretty simple code but lots of particles. The physics engine takes the headache out of a lot of the maths (and physics, of course). The initial results are here and on Vimeo: http://www.polaine.com/playpen/2007/12/26/20000-processing-particles/

Do let me know your thoughts!
Re: Many particles with Traer Physics Engine
Reply #1 - Jan 3rd, 2008, 9:28pm
 
I've been working on a project called JointForge, the physics library does make everything so easy to do. This project reminds me of the huge masses of chimney sweeps I saw in Rome, it's a very nice image. Have you thought about making the physics more complex by maybe randomly adding springs or collision effects?
Re: Many particles with Traer Physics Engine
Reply #2 - Jan 3rd, 2008, 9:53pm
 
Thanks for the feedback.

Yes, that's the next stage when I have some spare time again. I really want to make the code a bit smarter and have all the drawing of the particles contained more smartly in objects so they can have a bit more autonomy and complexity. It's nice not to have to battle with the maths and concentrate on what I want to do.

I checked out Joint Forge - it looks very interesting. What's the plan with it in the future?
Re: Many particles with Traer Physics Engine
Reply #3 - Jan 3rd, 2008, 10:20pm
 
It's in Step 1, which is the basic skeleton workshop. Step 2 is the kinetic workshop where you can add gravity, jitter, and other animations. Step 3 is a skin overlay workshop where the skeleton disappears and you can add shapes and images using the skeleton's particles as vectors.
Re: Many particles with Traer Physics Engine
Reply #4 - Jan 4th, 2008, 10:04am
 
That's great (I just saw your other thread on it too). Good luck with it all and I'm we'll be seeing more of it!
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