Hi,
After reading this, I downloaded the latest version of driver from Intel website, which specifically says "this newer version supports openGL, while the ones which come with windows don't." (http://www.intel.com/support/graphics/intel945gm/sb/CS-021517.htm)
But even after installing it successfully, I'm at the same place
These are the current openGL settings of my driver and in brackets there are other options:
Asynchronous Flip: Off (On)
Triple Buffering: Default (Off/On)
Flipping Policy: Flip(Blit)
Depth Buffer Bit Depth: 24 Bit Depth Buffer(Default/16 Bit)
Force S3TC Texture Compression: Off(On)
Force FX1 Texture Compression: Off(On)
Driver Memory Footprint: Normal(Low/High)
Texture Color Depth: Desktop Color Depth(16 Bits per Texel/32 Bits per Texel)
Anisotropic Filtering: Application Control(Off/On)
I don't know the meaning of most of them
.. Are these set wrongly? I have tried setting the Texture color depth and depth buffer bit depth to some other values but to no luck.