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IndexProgramming Questions & HelpPrograms › top down shooterish game
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top down shooterish game (Read 1979 times)
top down shooterish game
Jan 20th, 2007, 1:44pm
 
hi...

I love processing (and started to love Java because of it)... (I just strongly hope sound will work this time). I played two nights and done this.. source is included..

http://itmmetelko.com/blog/files/debugr_inc_4021_2/
(if you wont read the blog... aim with mouse, move with WASD, change weapons with 1234)

More abou it...
http://itmmetelko.com/blog/?p=29

It is of course far from finished... any feedback is welcome..

Best regards,
Janko
Re: top down shooterish game
Reply #1 - Jan 20th, 2007, 10:50pm
 
This is cool Smiley The enemies look hilarious.

Have you tried smooth() to iron out the jaggies?

Also, give svg candy a try (http://processing.org/reference/libraries/candy/index.html) that way you can import graphics and animate, etc.
Re: top down shooterish game
Reply #2 - Jan 23rd, 2007, 5:38pm
 
Thanks mflux Smiley

Yes I have tried smoothing it all but then lost on performance and I wanted to load scenes with as much bugs and particles as possible... Althougth when I will make concrete levels with smarter bugs (not just walking around but attacking too) there might be need for smaller number of them so I will maybe think about adding smooth again.

Although I in a way like that they are more pixelated and jagged because it gives more roughness to the look and more strange retro style..

Thanks for your comment... I will be improving game in about a week. I will work on bug's brain this time.. I would lowe to make them attack or run away but I will see how it will go. I am confident as I now see that Java and so processing is really gast so a lot of *processing*Smiley can be done behind the scenes.

I will look at SVG, thanks!

Best wishes,
Janko
Re: top down shooterish game
Reply #3 - Jan 26th, 2007, 3:44am
 
just some updates you can try... bugs got some small brain upgrade Smiley

1600 tiny bugs on a wall - (if you kill them all here then tell me and go see a doctor Smiley )
http://www.itmmetelko.com/blog/files/debugr_inc_4021_3a/

200 "normal" bugs
http://www.itmmetelko.com/blog/files/debugr_inc_4021_3b/

processing / java is quite fast indeed Smiley

bye
Re: top down shooterish game
Reply #4 - Feb 2nd, 2007, 3:34pm
 
new WIP version and new sources..
http://www.itmmetelko.com/blog/files/debugr_inc_4021_4/
Re: top down shooterish game
Reply #5 - Feb 9th, 2007, 3:30pm
 
that's awesome =]
Re: top down shooterish game
Reply #6 - Feb 26th, 2007, 7:50pm
 
Thanks bob07!

I have finally made a basis for web application around the applet... not yet really playable (you can't die or earn money but you can talk to some characters and clean some bugs)
http://www.timeeaters.com/4021/debugr_inc/ (It is only usable in firefox and I think Opera too) since it uses inline SVG. (It doesn't work in IE)

//edit: uh... the test username is "Dee Mo" and password "demo" (processing applet is in DEBUGR building if you click GO on some "job")
Re: top down shooterish game
Reply #7 - Mar 10th, 2007, 1:01pm
 
heh... I think it would be better as a "Level 1" "Level 2" sort of game. and with more weapons.

But all in all, great game & idea.!
Re: top down shooterish game
Reply #8 - Nov 12th, 2007, 4:40am
 
I was putting some videos to youtube and google video and I also made a quick video of debugr for those who don't have time to login and test the thing..

(its quite quick only 40 seconds)
http://video.google.com/videoplay?docid=8214175803247992202&hl=en

Otherwise I havent progressed with this game because I don't like the concept of killing bugs and only killing bugs.

Another thing that made me stop working on it is the character doesn't allways responds to keypresses which takes away all the zoone-in feeling to me and I don't know if I can write routines for controlls somewhat different to make them responsive or this is processing/java/applet problem.

I could make it level1 level2 type of game but I wanted to make it managment exploration type of game at firs which isn't yet properly thought out so I will see.

best regards,
Janko
Re: top down shooterish game
Reply #9 - Nov 12th, 2007, 5:24am
 
hi. that's great. anyway, I find it difficult to move the ship with WASD and aim at the ennemies with the mouse : when you're moving fast, you may run over the cursor and it's getting weird Smiley what about just one key to propulse the ship, and the mouse to turn left/right?
Re: top down shooterish game
Reply #10 - Nov 12th, 2007, 7:51pm
 
antiplastic, thanks for your reply..

hm .. yes that can be a little weird at this type of controls  (aka crimsonland) but the ones you describe are used a lot in more casual games but I don't like it personally because then I cant strafe and I just end up heading towards enemies and shooting and they shooting me.
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