watz wrote on May 2nd, 2007, 7:06am:Glad you like it. The downside is that (as observed by Eskimoblood) when using the hack it is no longer possible to get "trails". The screen is always cleared between frames. I'm not sure if there is a solution that allows anti-aliasing while not erasing the existing image.
hm, that's unfortunate, that throws a wrench into the plans for making it the default.
the other issue is enabling/disabling via smooth/snoSmooth. problem is that at least on my machine (macbook pro), this:
gl.glDisable(GL.GL_MULTISAMPLE);
won't actually disable the multisampling and put you back into unsmoothed mode. it insists on smoothing throughout.
i'll keep looking into it, and if anyone finds more information, please post.
edit:
also, this is hilarious.. the old mac mini page (when it was powerpc) actually makes fun of "integrated" graphics chipsets and how bad they are:
http://web.archive.org/web/20060218015545/www.apple.com/macmini/graphics.html
"Most say they’re good for 2D games only. That’s because an "integrated Intel graphics" chip steals power from the CPU and siphons off memory from system-level RAM. You’d have to buy an extra card to get the graphics performance of Mac mini, and some cheaper PCs don’t even have an open slot to let you add one. So view your digital life at the highest resolution with Mac mini and the world’s most advanced graphical user interface."
(found via a thread on digg)