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IndexProgramming Questions & HelpOpenGL and 3D Libraries › Huge number of vertices to be rendered.
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Huge number of vertices to be rendered. (Read 883 times)
Huge number of vertices to be rendered.
Jun 27th, 2005, 7:07pm
 
I am looking to render a mesh with a huge number of vertices (approx. 172000) with simple lambert/phong shading. Would OpenGL be the best choice or something built-in to Processing?

Thanks,

Rob
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