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IndexDiscussionGeneral Discussion,  Status › Processing 0113 jogl applet love
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Processing 0113 jogl applet love (Read 1762 times)
Processing 0113 jogl applet love
Apr 14th, 2006, 2:19pm
 
now uploading.. should be there within ~20 minutes...


ABOUT REV 0113 - 14 April 2006

OpenGL applet export!

+ It is now possible to export applets that use the OpenGL library.
 http://dev.processing.org/bugs/show_bug.cgi?id=166

+ Added an option in preferences to export applets as separate jar files.
 When selected, core.jar and any other libraries in use won't be copied
 directly into the sketch jar file, instead they be kept intact.
 http://dev.processing.org/bugs/show_bug.cgi?id=62

+ added a fix for open() on Mac OS X submitted by chandler


and in case you blinked, 0112 was released yesterday. 0113 really futzes with the export stuff, so if you have trouble you might use 0112 instead, which is only bug fixes.
http://processing.org/discourse/yabb_beta/YaBB.cgi?board=Collaboration;action=display;num=1144980893
Re: Processing 0113 jogl applet love
Reply #1 - Apr 14th, 2006, 4:44pm
 
Good news! Making http://www.processinghacks.com/hacks/opengl_applet redundant makes things much easier for everyone I hope.

And since multiple jars is now an option, I've written up a hack on reducing disk-space usage on your webserver if you've got lots of sketches, especailly ones that use OpenGL: http://www.processinghacks.com/hacks/sharing_core_files

Anyone who uses this, please note the caveat, it could come back to bite you.
Re: Processing 0113 jogl applet love
Reply #2 - Apr 14th, 2006, 4:49pm
 
yep, a couple notes you might want to add to the hack:

1) using the "export folder" tool will let you re-export an entire directory of sketches when core.jar is updated.

2) using a custom applet.html file in your sketch might make this process easier (just copy lib/export/applet.html or the opengl version to your sketch folder and edit as needed).

Re: Processing 0113 jogl applet love
Reply #3 - Apr 15th, 2006, 12:17pm
 
Never tried either of those, and unfortunately I don't have any time to look for the next few days, as I'm off to see my folks, anyone who's had a play can update the hack in the meantime if they want.
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