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IndexDiscussionGeneral Discussion,  Status › Processing 0108 is more fun for your money
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Processing 0108 is more fun for your money (Read 2392 times)
Processing 0108 is more fun for your money
Mar 15th, 2006, 5:42pm
 
...guaranteed or we'll provide a full refund.


ABOUT REV 0108 - 15 March 2006

A couple minor bug fixes but mostly fun additional features in this
release.


[ additions ]

+ A DXF file exporter. Lines and triangles from P3D or OPENGL
 rendering modes can be sent directly to a DXF file. More information
 and an example can be found in the developer's reference:
 http://dev.processing.org/reference/everything/javadoc/processing/dxf/RawDXF.html

+ A color picker has been added to the Tools menu. Using the keyboard
 shortcuts, you can copy/paste the values for the colors and paste
 them into your program. (We didn't do any sort of auto-insert of
 colorMode() or fill() or stroke() code cuz we couldn't decide on a
 good way to do this.. your contributions welcome).

+ We've decided to include versions of image and textFont that take
 a filename instead of requiring a call to loadImage(). This is less
 efficient than using loadImage because there's no way to unload it
 from memory, but it's useful for beginners.

 void image(String filename, float x, float y)

 void image(String filename, float x, float y, float c, float d)

 void image(String filename,
            float a, float b, float c, float d,
            int u1, int v1, int u2, int v2)

 void textFont(String filename)

 void textFont(String filename, float size)

+ The discourse formatter tool posted to the discourse board by owd
 has been added to the Tools menu. We're distributing it for now
 while "Tools" menu features are in testing.


[ bug fixes ]

+ a weird set of exceptions would show up whenever a file was dragged
 to the sketch window on macosx. it didn't usually cause any trouble,
 but the nasty error messages are now gone.

+ fix for the capture settings dialog submitted by hansi
 http://processing.org/discourse/yabb_beta/YaBB.cgi?board=VideoCamera;action=display;num=1139376484

+ fixes to the local version of the FAQ and a handful of additions.
Re: Processing 0108 is more fun for your money
Reply #1 - Mar 16th, 2006, 1:12am
 
Nice! With the captureSettings() fix, I can finally override the iSight Auto Exposure, Gain, etc. Thanks!
Re: Processing 0108 is more fun for your money
Reply #2 - Mar 16th, 2006, 3:44am
 
yeah, and again, thanks to hansi for that one. it's enormously helpful for me when people can make small fixes like that (or even bigger ones) that i can incorporate into the code.
Re: Processing 0108 is more fun for your money
Reply #3 - Mar 16th, 2006, 5:48am
 
Thanks for the color picker, much wanted and needed.  Just don't try to resize the picker window, colors go bye.
Re: Processing 0108 is more fun for your money
Reply #4 - Mar 16th, 2006, 3:40pm
 
whups, forgot to turn off resizing again after debugging. will fix for 0109. Wink
Re: Processing 0108 is more fun for your money
Reply #5 - Mar 20th, 2006, 2:10am
 
processing should include texture mapping fixes for the OPENGL renderer, it would be also nice to be able to install "custom shaders" into the library's texture routines, ie: for bump mapping, specular lighting, as well as a true OPENGL particle system.  also, the OBJLoader- would be nice if there was some way to load models in an ascii-type format
Re: Processing 0108 is more fun for your money
Reply #6 - Mar 20th, 2006, 5:24am
 
Quote:
processing should include texture mapping fixes for the OPENGL renderer, it would be also nice to be able to install "custom shaders" into the library's texture routines, ie: for bump mapping, specular lighting, as well as a true OPENGL particle system.  also, the OBJLoader- would be nice if there was some way to load models in an ascii-type format

that sounds like stuff to bring up on the "suggestions" part of the site, it's not much to do with this release. you should also check out the bugs db, which has mention of this stuff, and the "libraries" page which has an obj loader.
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