uoou
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games
Feb 15th , 2006, 9:23pm
Just some more collected, unsorted thoughts with a view to talking about stuff with a further view to actually making stuff at some point. I draw strong parallels between art and games. I think games will be important to art but can't really put my finger on why. I see art as a dialogue and as such as being similar to games. There are rules, they might not be explicit, but there are meaningful and unmeaningful (I know that's not a word but 'meaningless' isn't what I mean) 'moves'. And these moves depend on the context the game/language provides and upon the preceding moves within the given game. So an art piece which is a game too acts as a unit of dialogue within an artistic discourse but at the same time can contain within it another such discourse, or can provide a space for that broader discourse. Which to me is really interesting. Quick tangent – I think it's a bit of a problem to treat games as sort of monolothic. A game from genre A could well be utterly dissimilar to a game from genre B but have a lot in common with a film. In other words, the only thing games really have in common is being called games (a bit like art, I guess). And 'games' are generally thought of as unproductive (again, along with art), which is wrong to me. http://www.artificial.dk/articles/artgamesintro.htm This is an interesting article from a while back. But there are some things I disagree with. “And what commercial computer games are lacking in artistic thought, they undoubtedly possess in craft and an impressive use of the technology. Another discussion is, whether it is good art or bad and I must admit that I find most commercial games inferior as art.” The writer goes on to talk about those art-games which either output something of aesthetic value or use the form of a game to make a (broadly speaking) political statement. I've left out those which 'map' games or game code because I think that's a separate (though related and very interesting) activity. Personally I think it's a shame that mass market games shy away (why they do that is a whole other stream of babble) from their artistic nature. To me, something that gets tens of thousands of people (altogether – 30 or so in a particular instance) from all over the world to cooperate and collaborate on some abstract (and 'unproductive') task is absolutely amazing. I find a lot to think about there. And I think it's telling that perhaps the best example of that, CounterStrike, was made by amateurs and distributed for free. And then there are games which create virtual worlds to act within. Say, Grand Theft Auto: San Andreas for example. When I play a game like that, I act within a moral code. Maybe not the same one I use in real society, but I still devise and follow one. There's no rational reason for that, so why do I do it? Probably the same reason I want a happy ending in a film. Though in a game it's more interesting because I am the agent. I find that line of thought far more interesting than a sledgehammer game + message approach which gains little from being a game and could just as well be a written statement. I'd be interested to look at something which is neither inferior as art nor inferior as a game. I could probably babble on for a few more posts but I'll stop there and see what people think.