uoou
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purposes and stuff
Feb 13th , 2006, 7:23pm
I'm not sure where to put this or even whether it's welcome here at all, but I'll try it and see... "This space intends to be a forum for sharing work and generating discussion about the pragmatic and esoteric aspects of electronic art / computational design." That suggests it's ok. I stuck it in this folder as it seems busiest, I'm sure it'll get moved if I missed somewhere more appropriate. I just want to collect some thoughts/questions I've been having about digital art/art in general. This won't be all that coherent or watertight because I'm just thinking aloud - I'm not trying to make a case, I'm just interested in what people here (as authors of digital art) think. First off, art in general but digital art in particular seem to be firmly entrenched in the practise of representation (as opposed to presentation). That is to say most of the digital art I see is predominantly either mimetic or diagrammatic (or both) as opposed to either constructive (of ideas, arguments, purposes) or political (serving some function in society of which only art is capable). In the first case I mean things which, for example, mimic natural processes – those which produce trees or flocks or patterns and so on. On one hand I see this as the continued drive to express/represent Li (“Li is the asymmetrical, nonrepetitive, and unregimented order which we find in the patterns of moving water, the form of trees and clouds, of frost crystals on the window, or the scattering of pebbles on beach sand.” Sorry, can't find a better definition right now.). But that is only really valid the first time it is modeled, when it reveals something new, or when it is done particularly artfully. Looking deeper, I think part of the attraction with this sort of work is the very fact that it is produced computationally. Falling leaves or smoke or fluids or growing plants are amazing in themselves, but we are used to them. Seeing a computer produce a simulacrum of falling leaves is amazing precisely because we are aware that it is artificial (as in constructed not as in false). And this seems to be something which fails to address the nature of the medium and just relies on its newness, which won't last forever. It could be argued that the construction of attractive aesthetics is an end in itself. I wouldn't directly disagree with that but I would put that aim outside of the scope of what art should be about, if it is the primary purpose of the work. I recognise that aesthetics, or more broadly that part of the artistic language which communicates in analogue codes serves a purpose which has been diminished under modernism and its offspring. It provides a route for that communication which cannot be quantified or explained (in another language), the part which allows art to go beyond (not making it better, just different) those media rooted in digital codes. It provides a means for a richness of communication (with an accompanying lack of semantic exactitude) – but it is exactly that – a means for communication – not an end in itself. I think modernism's devaluation of anything which can't be rationalised in modernism's own (faulty) terms has forced us into this position where this part of artistic language is seen as pointless/puposeless (exemplified in modernism's purge of 'decoration'). Yet we know in our hearts that this part of the language does have a role, so we continue to use it, but we disconnect it from its purpose (the communication of ideas) and make it an end in itself. And then we are forced attempt to 'explain' our work in the digital codes of writing etc., but that's another problem. So, those (digital) artworks which mimic nature seem to me to fall into that trap. Yes, they are beautiful and interesting, they required skill and talent and craftswo/manship to create. But I'm not sure what they're saying or doing. They seem to be decoration detached from any purpose. I like looking at them – they are often fascinating, but they don't seem to be progressing anything. The exact same approach seems to be re-used again and again. Mimicking one thing after another without ever saying why or ... going further. Then there's diagramming (I realise there's an overlap between diagramming and modeling) in one form or another. Common practise seems to be to take an existing data set, which usually exists within the structure of a language, and then abstract it from that language and 'represent' it. The implication is that this reveals something about the nature of the data set, or the nature of that which the data itself represents. This is problematic to me on two counts. Firstly, as I said, that dataset exists within a language. Taking genome data as an example, to one who does not know the language it is just a string of letters. To one who does, those letters represent molecules or genes or... whatever their learning/specialisation/preference prescribes. The string of letters become meaningful. The act of diagramming often detaches the data from that language structure such that the relationship among the constituent parts becomes wholly relative. i.e. We can distinguish between red and green but neither red nor green are tied to any absolute meaning. So problem one is abstracting the data from its original context or meaning.