mark hill wrote on Jul 28th, 2005, 11:36am:For instance the artist/ programmer debate isn't common currency in fine art depts., yet there is a proliferation of practices using new technology and they continue to grow. Given the nature of processing and its continual growth it would be advantagous to have a repository of writing around this subject.
Perhaps Tom is interested in adding this to the Blog I'm tempted to say that blogging is a very valuable way of accessing people's ideas, but perhaps there is room for some kind of summation.
Just to pick up this point - the criteria for inclusion in Processing Blogs as it currently stands are very relaxed. I would include any periodically updated site which features at least some Processing-related content and is available as an XML/RSS/Atom feed. I don't think it serves as a good place for longer explorative or discursive writing. I wouldn't start posting that kind of content on my current blog either, though I might post it elsewhere and discuss it on my blog. (In my experience, even blogs where people discuss their work and its critical impact tend to be 'meta' in this way. Especially if people's work
is blogging
).
I think I consider the possibility of a 'Processing Journal' in much the same way as I now consider the 'Processing London' meetings we tried to organise. We would arrive, and show our work, and maybe half of it would be Processing. But the thing which drew us together was the things we had learnt whilst exploring our ideas within Processing, not this or that implementation platform. (I have since encouraged people to attend
dorkbot London instead - it's a more open and appropriate platform, where one can focus on the work not on how it was implemented).
I think what I'm trying to say, to borrow toxi's phrase (
again), is that "Processing is an approach". It goes from strength to strength in terms of power and stability, and remains an admirably concise and expressive form of Java, but its main strengths lie in the community, reference, tutorials, learning and teaching environment.
On the subject of the background to generative art, I think that visual/experiential/constructive/procedural expression has existed throughout history. It's reflected in our fascination with natural phenomena, too. Across cultures there are creative things people have done which I would call generative/procedural art (accepting your caution that this could be too open a definition). I clumsily attempted to enumerate some of these things
here in response to a question about the history of generative art. (Yes there is an element of "ooh shiny!" to it all too, I think).
One thing I would like to see explored is the fact that there is a noticable "Processing look" (more than just
200x200 clickable thingy, but that's not far off). I think that the higher profile Processing pieces almost all eschew this look, but it is there nevertheless. Is it as a result of the mindset of Processing users, a result of the implied artistic validity of certain kinds of work, or a result of the software making certain procedures and effects 'easy' Is it the result of the low barrier to sharing and publishing work, even for people new to the field (Do Director or Flash have a similar influence on look and feel What about MAX/MSP I would argue yes.)
Anyway, I waffle...
Yes, there's room for critical theory in Processing. But I would rather see it join the existing bodies of work on interactive art, generative art, interaction design, game design and so on. I would welcome pointers to journals or other platforms which already contain this type of discussion.
Elsewhere:
http://www.mediaartnet.org/
(http://www.mediaartnet.org/themes/generative-tools/ in particular)
http://www.rhizome.org/
http://www.generative.net/
(http://www.generative.net/papers/aesthetics/ for example)