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Comments, please? (Read 1840 times)
Comments, please?
Jun 6th, 2005, 11:55pm
 
Hi, my name is Max Kaufmann, and I'm an art/math major at Carnegie Mellon University.  I was introduced to processing through Prof. Golan Levin.  I've been putting together an open-source toolkit of miscellanea, and I'd like to know what people think.  Here's a demo:

http://andrew.cmu.edu/~mwkaufma/gob2/

Demonstrated Features:
(1) An alternate OBJ loader that doesn't lose faces and can render shading groups separately (is there a fast, better way to do shading to gloss over the ugly polygon edges?)
(2) A simple slider widget (I don't like all the mouse method calls... maybe I should simplfy it to just an update() function?)
(3) An animation controller (this one's pretty cool and easy to port to different programs.  I think I want to move the looping mechanism from the main controller to a per-timeline basis(?)  Also, maybe methods to export and import animations from a datafile(?))

Future Ideas:
(1) A simple interface for springs
(2) A fluid mechanics class (any references on this?)
(3) More simple widgets
Re: Comments, please?
Reply #1 - Jun 7th, 2005, 5:10am
 
I changed the AnimationController to handle looping on a Timeline by Timeline basis.  I could make an instruction website and library out of this, would anyone like that, or is this sort of animator already pretty common?
Re: Comments, please?
Reply #2 - Jun 7th, 2005, 11:10am
 
Can you please explain this project a bit more? Is it an OBJ importer + Animation importer? Is the animation procedural?

Sorry.. a bit tired @_@ didn't take a good look at your code.

Good stuff :} And oh yeah, Golan came over to my school a few weeks ago to give us a guest critique XD
Re: Comments, please?
Reply #3 - Jun 7th, 2005, 4:59pm
 
Both.  The obj loader is a class in the utility file and the animation controller uses keys and the millis() function to set parameters (in this case, the arm angles).
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