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   Author  Topic: visual construction  (Read 700 times)
set_lo


visual construction
« on: Aug 3rd, 2002, 12:39am »

i'm intrested in ways to build programs/software, easy for teaching. P5 is beatiful in its ease (such as just run and stop, no separate building, compiling ...), but one way of building esp. graphical applets, could be by drawing and connecting typical (semantical) boxes, as for instance like those in bean-editors, or classical types of visual development environments (e.g. prototypical object-oriented systems).
 
is there a way (eventually) to build on top of P5, visual editors?
 
rgds!
/set_lo
 
fry


WWW
Re: visual construction
« Reply #1 on: Aug 4th, 2002, 12:55am »

this could be a cool project once the source is up and people can try hacking it in.. we've tried to keep the engine/environment pretty simple (the editor itself is a single class, could be easily hooked into) so things like this could certainly be possible by someone suitably motivated.
 
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