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Topic: Pattern tracking (Read 3133 times) |
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chrisoshea
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Pattern tracking
« on: Feb 16th, 2005, 1:23pm » |
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Has anyone had successfully managed to do pattern tracking in Processing. In Eyesweb it's called Posture Recognition. Jitter for Max/MSP has cv.jit that does it for you. In Processing it would have to be hand coded, but should be possible. In v3ga's excellent blob bounding box example http://www.v3ga.net/show.php?id=12&type=0 Imagine not tracking blobs, but any blobs that looked like the letter v (in his vid). Currently I am using Eyesweb posture recognition to track objects on the camera (such as circles/squares) and then sending that information via OSC to Processing, which is very processor intensive. Was wondering if anyone had any thoughts on this?
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chrisoshea
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Re: Pattern tracking
« Reply #2 on: Feb 16th, 2005, 9:01pm » |
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Yeah thanks Ethan, it doesn't really do pattern tracking though, well it could if you take the globEdgePoints() and normalize them into a simpler shape to see if they match. I found the Xtra a bit too slow in Director. Not tried it in Processing though.
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