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   Author  Topic: triangular selection of pixels  (Read 511 times)
sspboyd


triangular selection of pixels
« on: Sep 13th, 2004, 6:04pm »

Hi,
I am looking around for information on doing triangular shaped selections of pixels. Ideally, I'd like to find a way to select pixels from within any polygon.  
I have come across using barycentric math as a possible method.  
Any suggestions?
thanks
v
 

gmail.com w/ sspboyd username
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