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   Author  Topic: simple camera motion  (Read 3037 times)
barikan

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simple camera motion
« on: Jun 15th, 2003, 3:02am »

here is an example for simple camera motion:
http://www.ucantekme.com/p5/camera_works/simple_camera_work00/applet/ind ex.html
 
source code:
http://www.ucantekme.com/p5/camera_works/simple_camera_work00/simple_cam era_work00.pde
 
here is the problem:
when you click you'll see that objects behind the camera eye are on the scene and they are in the reverse position...
 
do you have any idea about this situation.
« Last Edit: Jun 16th, 2003, 2:57pm by barikan »  
benelek

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Re: simple camera motion
« Reply #1 on: Jun 17th, 2003, 2:27am »

on Jun 15th, 2003, 3:02am, barikan wrote:

here is the problem:
when you click you'll see that objects behind the camera eye are on the scene and they are in the reverse position...

 
this is a current bug in the Processing rendering engine.
 
you should be able to beat it by not drawing things that move behind the camera.
 
~jacob
 
Dara

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Re: simple camera motion
« Reply #2 on: Jun 17th, 2003, 3:08am »

if you search with google for "3d" and "clipping" you will get lots of sources on the issue. no need to wait for the fix just write your own work around.
 
 
barikan

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Re: simple camera motion
« Reply #3 on: Jun 20th, 2003, 2:36am »

thank you, i've just written a one way clipping . do not draw if the object is behind the camera. and i will not use wide angle until i write that 3d clipping
 
http://www.ucantekme.com/p5/camera_works/simple_camera_work00c/applet/in dex.html
« Last Edit: Oct 16th, 2003, 5:59pm by barikan »  
REAS


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Re: simple camera motion
« Reply #4 on: Jun 20th, 2003, 1:40pm »

clipping will be in processing in a few months, but it's a fantastic exercise to implement it yourself. good work.
 
+ casey
 
 
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