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   New arguments for lights() ?
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   Author  Topic: New arguments for lights() ?  (Read 301 times)
JohnG

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New arguments for lights() ?
« on: Oct 5th, 2003, 2:19am »

Would it be possible for lights() to be affected by translate/rotate etc, or to be able to give an x/y/z position for it?
 
Currently lights just turns on the lighting system, and it seems that the lightsource is always at 0,0,0 before any translations.
so, if I draw a sphere in the middle of the scrren, there is no way to make the light come from the lower right, except rotating the view 180'.
 
similarly, if I draw cubes middle left/right/top/bottom, there's no way for light to appear to be coming frmo the middle of the screen and lighting all their inward pointing faces primarily.
 
fry


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Re: New arguments for lights() ?
« Reply #1 on: Oct 20th, 2003, 1:42am »

it's possible now.. check the pair of bboard posts under the 'lights' section of the technotes:
http://proce55ing.net/reference/technotes/index.html
 
lighting will get better in a future release, but this stuff will at least get you started.
 
(moving this over to syntax)
 
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