|
Author |
Topic: Mirror() ? (Read 312 times) |
|
Euskadi
|
Mirror() ?
« on: Dec 15th, 2003, 11:53pm » |
|
It would be cool to implement a shape as a mirror to reflect in the shape what the viewer would see in that mirror. Think: mirror set at x=50 y=50 z=100, rotated at 45 degrees on the y axis, would show us (with proper left-right translation and depth) something that has moved off-camera right from the normal view. I would think it would be easier to code if you limited it to planar shapes. (don't get me started on what to do with a mirrored sphere). It would be cool for implementing reflections, with parameters to allow full-color reflected images, or just b/w... perhaps partially reflecting mirrors? Think of the Processing fun-house potentials! Lines (simulated light) traced through the mirror reflect at the proper angle? Light sources reflecting off the mirror? I would love to see some of the simulated life people are creating interact with mirror image beings (think chimp beating aggressive chimp [self] in mirror).
|
« Last Edit: Dec 16th, 2003, 2:51am by Euskadi » |
|
|
|
|
|