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   Author  Topic: Mirror() ?  (Read 312 times)
Euskadi


Mirror() ?
« on: Dec 15th, 2003, 11:53pm »

It would be cool to implement a shape as a mirror to reflect in the shape what the viewer would see in that mirror.
 
Think: mirror set at x=50 y=50 z=100, rotated at 45 degrees on the y axis, would show us (with proper left-right translation and depth) something that has moved off-camera right from the normal view.
 
I would think it would be easier to code if you limited it to planar shapes. (don't get me started on what to do with a mirrored sphere).
 
It would be cool for implementing reflections, with parameters to allow full-color reflected images, or just b/w... perhaps partially reflecting mirrors?
 
Think of the Processing fun-house potentials!
Lines (simulated light) traced through the mirror reflect at the proper angle?
Light sources reflecting off the mirror?
I would love to see some of the simulated life people are creating interact with mirror image beings (think chimp beating aggressive chimp [self] in mirror).
« Last Edit: Dec 16th, 2003, 2:51am by Euskadi »  
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