|
Author |
Topic: text() onto BImage (Read 363 times) |
|
benelek
|
text() onto BImage
« on: Jun 27th, 2003, 7:35am » |
|
i'd lurv to be able to text() directly onto BImage layers. imgLayer.text(text,x,y); //maybe... that way i could store/write/operate on pixel info larger than the app size.
|
|
|
|
arielm
|
Re: text() onto BImage
« Reply #1 on: Jun 27th, 2003, 1:01pm » |
|
i'm currently working on something similar: beeing able to write text (using the standard vlw fonts) on an arbitrary image buffer, that could be in turn used for texture mapping (i.e: how about writing text on any volume)... in addition, i'm adding some nice features like automatic word-wrapping, cliping, and in the future, maybe also "attributed text" (i.e: the ability to define inline color, size, links, whatever...) i'm currently in the middle of the implementation... the "early stages" have been discussed here: http://proce55ing.net/discourse/yabb/board_Tools_action_display__num_1054293190.html
|
Ariel Malka | www.chronotext.org
|
|
|
benelek
|
Re: text() onto BImage
« Reply #3 on: Jul 17th, 2003, 1:02pm » |
|
excelent! another day in the life of the bagel papa poule is there a plan/ETA on making this kind of thing more built-in?
|
|
|
|
arielm
|
Re: text() onto BImage
« Reply #4 on: Jul 17th, 2003, 1:20pm » |
|
more built-in? mmm... do you mean: nicely packaged api, with personal homepage, documentation, examples, etc?.. it's not really my current way of working... instead, i prefer "running" toward my goal (chronotext, i.e. multidimensional text), and in the meantime, upgrade here and there the tools i use... at some time, all this structure will be mature enough to be packaged somehow...
|
« Last Edit: Jul 17th, 2003, 4:13pm by arielm » |
|
Ariel Malka | www.chronotext.org
|
|
|
benelek
|
Re: text() onto BImage
« Reply #5 on: Jul 17th, 2003, 1:26pm » |
|
erm... i mean, so i can use... say, image.text(blabla)
|
|
|
|
benelek
|
Re: text() onto BImage
« Reply #6 on: Jul 17th, 2003, 1:29pm » |
|
sorry, i'll add a bit more: i mean, so that beginners can have the advantage of using your work on it (without having to cart all that code into their sketches).
|
|
|
|
arielm
|
Re: text() onto BImage
« Reply #7 on: Jul 17th, 2003, 1:55pm » |
|
on Jul 17th, 2003, 1:29pm, benelek wrote:sorry, i'll add a bit more: i mean, so that beginners can have the advantage of using your work on it (without having to cart all that code into their sketches). |
| not easy to find the time for this (the problem is that i spend most of my non-business spare-time writing core stuff which doesn't exist yet) instead of having fun with dimensional text! so, in order to have "beginners taking advantage of this stuff", i would have even less time for the "fun" part (i have this chronotext idea in mind since 2001 but i haven't been able to put a decent time-based example online yet...) again, at some point, i believe there'll be a real api for dimensional text, accessible to beginners too (and by the way, opengl powered...) for now, 3d text is a complex matter (i mean writing text on a BImage is only the top of the iceberg), so if someone is interested, i guess there's no choice but to dig-in (e.g. having to cart all that code)...
|
Ariel Malka | www.chronotext.org
|
|
|
|