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Topic: 3d objects (Read 316 times) |
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3d objects
« on: Jun 24th, 2003, 6:52am » |
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seems like this question would have been asked already, but i haven't seen it.... is there any particular reason there is no such thing as a 3d object in proce55ing, same as in programs such as 3dsmax? the object would have properties like positionX/Y/Z, rotationX/Y/Z, etc. seems like the openGL libraries have this functionality already. it would be a lot easier than the cumbersome translate/rotate/translate scenario, and would allow for much easier manipulation of individual 3d entities (instead of the whole environment)....
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fry
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Re: 3d objects
« Reply #1 on: Jun 24th, 2003, 3:07pm » |
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i'm not sure i follow your question.. the imaging model is almost identical to opengl with regards to 3D. we don't have any object classes for shapes or objects if that's what you mean, we just haven't really bothered yet (these aren't in opengl either, and i've rarely used them for my own work). but these are easy to add, and we assumed that someone would add them if they felt inclined.
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pitaru
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Re: 3d objects
« Reply #2 on: Jun 25th, 2003, 8:39pm » |
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here's a simple example of how to rotate objects without affecting the entire enviornment. http://www.pitaru.com/proce55ing/shapeObjects/
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« Last Edit: Jun 25th, 2003, 8:40pm by pitaru » |
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