FAQ
Cover
This is the archive Discourse for the Processing (ALPHA) software.
Please visit the new Processing forum for current information.

   Processing 1.0 _ALPHA_
   Programming Questions & Help
   Integration
(Moderators: fry, REAS)
   Passing the Graphics Context
« Previous topic | Next topic »

Pages: 1 
   Author  Topic: Passing the Graphics Context  (Read 1677 times)
liminal


Passing the Graphics Context
« on: Feb 13th, 2005, 8:32pm »

Hi, I've started building a small app and have run into a design issue. I'm new to Processing, so I might be going about things the wrong way, but would appreciate some advice.
 
How do I access the graphics context from outside of BApplet (or a subclass)?
 
My code is in another package (BApplet is in the default package), but I can't seem to access the drawing methods in BApplet from anywhere else. I thought I would be able to just pass a reference to the BApplet instance around, but this isn't working (at least in Eclipse). The compiler complains that "The import BApplet cannot be resolved."
 
For example:
 
package a.b.c;
import BApplet;
public class MyShape {
    public void draw(BApplet bapplet) {
    // drawing code goes here...
    }
}
 
Is there a way around this? Is there a reason BApplet is in the default package?
 
Thanks!
 
fry


WWW
Re: Passing the Graphics Context
« Reply #1 on: Feb 13th, 2005, 10:18pm »

there's a bunch of info elsewhere on the board--just do a search for "BApplet package" and you'll find what you're looking for.
 
Pages: 1 

« Previous topic | Next topic »