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   play wav files in different bpms
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   Author  Topic: play wav files in different bpms  (Read 715 times)
MrHunt

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play wav files in different bpms
« on: Nov 4th, 2004, 4:18pm »

I want to write an application that plays various wav files in different bpms.I have written a code and I want to know if thats ok or is there a more convinient way to do it?For example with LiveOutput.
 Here is the code:
 
Sample[] mySample = new Sample[9];  
 
int framerate=25;
int maincounter=0;
int[] bpm= {140,140,140,70,70,70,280,280,210};   //different bpms values for different files
int[] dlay= {0,5,10,0,5,10,0,7,0};   //for the files that have same bpm there is a factor of delay
int[] counter ={0,0,0,0,0,0,0,0,0};   //counter for every file
int[] mod = new int[9];   //an array for holding the time when to play the related wav
 
void initialize(){
 
  for(int i=0;i<9;i++){
    int j=i+1;
    mySample[i] = new Sample(j + ".wav");
   
    mod[i]=(framerate*60)/bpm[i];   //here I calculate the counter time when the play the wav file
  }
 
}
void setup() {  
  size(200,200);  
  Sonia.start(this);
   
  framerate(framerate);
  initialize();
}
 
void loop(){
  background(0);
  maincounter++;   //this is a main clock
  for (int i=0;i<9;i++){
   if(maincounter>=dlay[i])
     counter[i]++;   //every wav has its own clock and starts to increment when the delay time is passed
   if((counter[i] % mod[i])==0){
     mySample[i].play();    //if the time is ok play the file
     
     
   }
   
  }
   
}  
 
public void stop(){      
   Sonia.stop();      
   super.stop();    
}  
 
 
1.The point I want to be sure  is is this code really play files in the determined bpms or not?
thanks.
 
2. I also wnat to know how far I can go with this code. Can Sonia handle for example 25-30 sample files?
 
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