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   Author  Topic: Exhaust  (Read 1610 times)
skloopy

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Exhaust
« on: Sep 2nd, 2004, 1:06am »

Working on another project, I made this sketch
 
http://elfman.vendetta.com/ryan/p5/exhaust/
 
Puffs rise from the bottom of the screen until there is no more space, and they fall off the top. There's also a SoftLine and Particle object in the sourcecode that i've been using a lot lately. You can extend them to simplify coding reactive lines and things like that.
 
arielm

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Re: Exhaust
« Reply #1 on: Sep 2nd, 2004, 7:37am »

liked this one + it has a great hypnotizing potential!
 
do you know this one? http://singlecell.org/
 

Ariel Malka | www.chronotext.org
skloopy

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Re: Exhaust
« Reply #2 on: Sep 2nd, 2004, 8:31pm »

Oh yeah I remember being inspired by the doublecell interface a long time ago, and it eventually led to me to find out about Processing. That's funny I hadn't thought about it in a while, but now i just made something with practically the same kind of idea! I wonder if they did it the same way as I did.. or the other way around. I was always totally baffled when I tried to guess how..
 
skloopy

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Re: Exhaust
« Reply #3 on: Sep 2nd, 2004, 9:03pm »

I found an error in the spring function i was using and fixed it, plus i just added a cheap trick to keep the puffs from reacting to the mouse when it's inside of them. (It just looks to see if the pixel is black)
 
Same link as before
http://elfman.vendetta.com/ryan/p5/exhaust
 
skloopy

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Re: Exhaust
« Reply #4 on: Sep 21st, 2004, 12:18am »

The other project I was talking about up there was the menu for my design-reel DVD. I used P5 to make a 4 minute long render of some underwater happenings. Maybe more should be happening? Anyways, here's a clip of how it turned out
 
http://elfman.vendetta.com/ryan/media/dvd_clip.mov
 
There's a little bit of after effects processing afterward to add a little glow and blur it one pixel, but all the animation is P5.
« Last Edit: Sep 21st, 2004, 12:19am by skloopy »  
amoeba

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Re: Exhaust
« Reply #5 on: Sep 21st, 2004, 12:08pm »

Ryan, that is absolutely beautiful.
 

marius watz // amoeba
http://processing.unlekker.net/
skloopy

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Re: Exhaust
« Reply #6 on: Sep 23rd, 2004, 6:48am »

Thanks amoeba!
 
I'm working on another version, I'll post it pretty soon..
 
vent

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Re: Exhaust
« Reply #7 on: Sep 23rd, 2004, 5:42pm »

Nice work.  
I agree with arielm -- highly hypnotizing. Can't wait to see the next version.
 

http://www.shapevent.com/
skloopy

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Re: Exhaust
« Reply #8 on: Sep 24th, 2004, 6:57am »

It's not too pretty, and the code is way messy and not commented. There's tons of stuff in there that could be taken out. This one might run slow on anything less than a G5, too
 
Dissolve
http://elfman.vendetta.com/ryan/p5/dissolve/
 
It takes a little while to cycle but if you wait you'll see what it's all about.
 
arielm

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Re: Exhaust
« Reply #9 on: Sep 24th, 2004, 11:30am »

gets more and more crazy, i wonder where all this will lead: a new school of hypno-electro-organic-puffism?
 

Ariel Malka | www.chronotext.org
skloopy

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Re: Exhaust
« Reply #10 on: Sep 25th, 2004, 3:06am »

Yeah Puffism is definitely my goal for the revolution. Viva la Puff! Actually right now I'm thinking it's more like just my link back to nature.. Why am I trying to simulate this stuff? I'm getting outa here and away from the computer simulation hole.
 
Oh I tweaked the way Dissolve works, the mouse does more stuff now..
'SPACE' to show verts
'f' to show flow
 
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