FAQ
Cover
This is the archive Discourse for the Processing (ALPHA) software.
Please visit the new Processing forum for current information.

   Processing 1.0 _ALPHA_
   Topics & Contributions
   Simulation, Artificial Life
(Moderator: REAS)
   little chaos thing needing structure
« Previous topic | Next topic »

Pages: 1 
   Author  Topic: little chaos thing needing structure  (Read 703 times)
Charles Hinshaw

WWW Email
little chaos thing needing structure
« on: Apr 15th, 2004, 4:01am »

well, this didn't start here, because it really wasn't supposed to be a fit at all for this category, but as a whole for it, something about it feels very "alive".
 
http://www.charleshinshaw.com/ball2/
 
if it doesn't feel "alive" right away, click a few times to add some more objects until it becomes chaotic.
 
i hate to "double-post", but there is a different reason for posting this in this thread:
 
instead of the entire system resulting in chaos (as my example does), how might i go about having the different objects interacting in a more "structured" manner?
 
thanks.
 

Charles Hinshaw
PHAERSE

http://www.phaerse.com
narain


Re: little chaos thing needing structure
« Reply #1 on: Apr 17th, 2004, 3:08pm »

Um... What exactly is it doing?
The balls just seem to coalesce into one quivering mass in a little while.
 
Charles Hinshaw

WWW Email
Re: little chaos thing needing structure
« Reply #2 on: Apr 17th, 2004, 11:58pm »

yeah... I know.
 
I've taken this original conept, and am moving in two directions with it -- one is just an experiment with nodes, but for the other (the reason I posted here) I'm working on ways to have different types of nodes and connections to get the whole system to behave in different manners -- a bit more intelligently. But I have to solve some of the collapsing in on itself issues, first.
 

Charles Hinshaw
PHAERSE

http://www.phaerse.com
narain


Re: little chaos thing needing structure
« Reply #3 on: Apr 19th, 2004, 5:06pm »

You can try making the nodes ignore others that are closer than some "breathing room" radius. That way, at least they won't all collapse into each other.
You could even add some repulsion if nodes still get too close.
I doubt this will make them look more intelligent (they might simply look like they're just connected by springs), but it's a start.
There are better schemes for intelligent group behaviour at http://www.red3d.com/cwr/steer/. Take a look at the group behaviours like leader following, flocking, etc.
 
Pages: 1 

« Previous topic | Next topic »