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Topic: Quick thing I threw together (Read 1452 times) |
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JohnG
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Quick thing I threw together
« on: Feb 19th, 2005, 6:58pm » |
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It's interesting how you can start off with one idea, but end up making something completely different. After playing with creating rings, such as around saturn, I had an idea for making a circular "frogger" style game. But as I was programming it, I got to the point where I had various rings rotating with bits missing, and rememeberd a scene from Tron, where the master computer is protecting itself with a ring of shields, and the game suddenly changed to a little green blob trying to escape a computer system. http://www.hardcorepawn.com/escape/ It's not all that good, and the difficulty levels areen't very good.. it goes form easy, to almost impossible far too quickly, but it's not bad for a couple of hours work.
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zatrix
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Re: Quick thing I threw together
« Reply #1 on: Feb 20th, 2005, 4:27pm » |
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pretty kool idea, but holding the up arrow solves the difficulty of the game lol
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mflux
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Re: Quick thing I threw together
« Reply #2 on: Feb 20th, 2005, 11:28pm » |
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It should be game over when you touch a moving rotating thing. Otherwise there's no challenge... Pretty cool idea though!!
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JohnG
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Re: Quick thing I threw together
« Reply #3 on: Feb 21st, 2005, 11:13am » |
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I thought of making the red things fatal, but then I'd have to make the later levels a lot easier. I was aiming to make it a way to challenge your friends, to see who can get the lowest time. when you're stuck in a red block, the time goes up 5 times as quick. I may actually change the controls to work with radial co-ordinates, rather than cartesian. e.g. left and right become clockwise and anti clockwise, and up and down become outwards and inwards.
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