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Topic: Blockhead! (Read 1592 times) |
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cello
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Blockhead!
« on: Sep 20th, 2004, 4:36pm » |
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Hey, just a little preview of a game I'm currently working on in processing. Blockhead! (v003) More info (and updates listed) on my processing site: http://www.cs.unm.edu/~cello/processing/ Still a work in progress, but it's going well. Next things to add are some fixes to the movement engine, scrolling, practice mode, scoring, timer, help, and credits. Marcello
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justo
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Re: Blockhead!
« Reply #1 on: Sep 20th, 2004, 6:37pm » |
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hmm, it looks fun, but i cant figure out how to move blocks...i may be doing something stupid though. but up and down dont seem to do anything...
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« Last Edit: Sep 20th, 2004, 6:37pm by justo » |
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bsr
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Re: Blockhead!
« Reply #2 on: Sep 20th, 2004, 7:35pm » |
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works fine here, i got trapped though, on about the 5th level. will try again.
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http://hippocamp.net
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justo
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Re: Blockhead!
« Reply #3 on: Sep 20th, 2004, 9:33pm » |
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whoops, nevermind, i just didnt figure out you had to be standing next to a block, not on top of it. if you get stuck just press r to reset the level. fun game, and great sprites. how the level editor?
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cello
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Re: Blockhead!
« Reply #4 on: Sep 20th, 2004, 9:55pm » |
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The level editor was made in MMF (along with the original of the game), so currently only an exe, and very ugly. I could make a new version I suppose, but processing doesn't lend itself well to high resolution gui apps. Anyway, first goal is to finish the game. I will consider an editor afterwards if people would like a go. (Levels are in ascii, actually, and not very difficult to make, the only complication is the ascii RLE compression system for simplifying the level definitions.) Marcello
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rgovostes
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Re: Blockhead!
« Reply #5 on: Sep 21st, 2004, 12:38am » |
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I got to the level "Ice Floats" but I couldn't figure out where to get the last block. It's excellent! I have a suggestion: If you are facing right and move left, you turn left and move to the left in the same move. This makes it difficult to say, pick up a block behind you. It would be better if hitting left only turned you left, and then pressing it a second time moved you. (And vice versa for going right). And, instead of clicking to start, how about hitting space or R to start, and space to move to the next level? The entire game is played with the left part of the keyboard, so it'd be more convenient than needing to reach over to return or to click. Can't wait to see more of this! [Edit] Alright, I got through Space Bubble Trouble. At the bottom-left I placed a few of the bricks, like this (x are immobile, o are ones i placed):xoo xx o Somehow two of them are floating unsupported - what causes this? Is it the bubbles holding them up, or a bug? [Edit]I got to the Pyramid of Time level. Do you need to collect all the clocks to win? Anyway, awesome game, and runs very quickly. Sweet!
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« Last Edit: Sep 21st, 2004, 1:28am by rgovostes » |
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mKoser
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Re: Blockhead!
« Reply #6 on: Sep 21st, 2004, 1:05am » |
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i got to a dark level with some metallic looking things i could pick up ... i played for quite a bit to get there but then i couldn't figure out how to do that level (or i got distracted by an incoming email, who knows?) anyway, great game!.. if there was an indicator on the screen telling you what level you are on, i would have been able to share with you how far i got + mikkel
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mikkel crone koser | www.beyondthree.com | http://processing.beyondthree.com
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rgovostes
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Re: Blockhead!
« Reply #7 on: Sep 21st, 2004, 1:29am » |
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Quote:if there was an indicator on the screen telling you what level you are on, i would have been able to share with you how far i got |
| The level name is written at the bottom.
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adm
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Re: Blockhead!
« Reply #9 on: Sep 21st, 2004, 3:24am » |
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i made it to 'M' in Space. Very cool. Nice level design. It'd be cool to have a password option to let you get back to the level you were at last.
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cello
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Re: Blockhead!
« Reply #10 on: Sep 21st, 2004, 3:38am » |
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Well, you can hit the 'n' key to skip a level. Marcello
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flight404
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Re: Blockhead!
« Reply #11 on: Sep 21st, 2004, 7:31am » |
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please tell me that 'BIG' is not solvable.
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cello
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Re: Blockhead!
« Reply #12 on: Sep 21st, 2004, 7:46am » |
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Big is not solvable. I didn't touch any of the levels from my original version... I don't know why I didn't make the last level completeable. However, I will make up for it by saying I've finished! http://www.cs.unm.edu/~cello/processing/blockhead004/ Release Candidate 1, let me know what you think! Marcello
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justo
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Re: Blockhead!
« Reply #13 on: Sep 21st, 2004, 8:05am » |
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i got up to "up and over," but theres soo many more levels. good job man, this is great.
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cello
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Re: Blockhead!
« Reply #14 on: Sep 21st, 2004, 4:15pm » |
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Hey, is it possible to have processing display stuff at 2x? I've had several requests that the game is kinda small, and I don't want to change all my code (theoretically java should be able to draw the final blit at a stretched size much faster than actually doubling the pixels in the buffer). Any ideas? Otherwise I might just go in and hack up processing a bit. Marcello
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