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   Author  Topic: Brahma's Breath  (Read 609 times)
Ethan

thanton3 WWW
Brahma's Breath
« on: Aug 14th, 2004, 1:27am »

I haven't actually used processing for this project. But I think the community here would be responsive to this sort of thing, and I would be very grateful for your feedback...
 
There's a lot of text that goes along with it, feel free to read it, skim it or skip it.
 
http://www.ol0lo.com
 
Essentially I wanted an environment where you could create any kind of character, and give it any kind of action, and then let the characters interact. You'll see it's not quite as flexible as that, but we'll see how the next version goes. (see the last paragraph on the landing page)
 
There's one concept that was a big part of the game, which is completely absent at the moment. I wanted it to tend towards "symmetry." What I mean by symmetry
is this:  
Each game lasts a given number of days. At the beginning of the cycle certain characters exist. At the end of the game those characters could have died or moved to different locations, and new characters may have been created.  
A symmetrical game would end with the same characters in the same places. If one character was killed, then there would have to be another character born (of the same kind) to replace it.
 
I have omitted that whole notion because there's nothing that would compel a player to try and balance the game that way. There's no reward for doing so. Furthermore, with the current visualization of the game, there's no way to make that kind of structure visible in a satisfying way. This is a question  I'm still thinking about, and I would appreciate any thoughts you have on it.
 
Otherwise, please try the game out, and let me know what defects you find, and what thought you have. Thanks!
« Last Edit: Aug 14th, 2004, 1:29am by Ethan »  
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