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   Author  Topic: simple recursive  (Read 652 times)
benelek

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simple recursive
« on: Jan 17th, 2004, 8:55am »

this is the most recent sketch in my current obsession with recursiveness. i really like the way recursive algorithms, applied in rectolinear pixelly forms, can turn low-res graphics into clean, beautiful and responsive situations.
 
furthermore, because this sketch operates in clean yet complex arrangements of rectangles, i've been able to scale screenshots up several times over, while retaining their beauty.
 
anywho, thanks to mrb for his post about the hilbert curve - that's what got me going.
 
http://users.bigpond.net.au/schwartz/simpleRecursive/
 
http://users.bigpond.net.au/schwartz/simpleRecursive2/
 
mKoser

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Re: simple recursive
« Reply #1 on: Jan 17th, 2004, 3:23pm »

very nice indeed!
 
i just hacked around in your code, and commented out the stroke-related lines... i kind of like it better without any lines in it... but maybe that's just me
 
well done!
 
* mikkel
 

mikkel crone koser | www.beyondthree.com | http://processing.beyondthree.com
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Re: simple recursive
« Reply #2 on: Jan 17th, 2004, 8:51pm »

excellent work! i agree with mikkel about the lines.
also, it would be excellent to have a delay on the mouseX and mouseY values to make the transitions smoother.
 
benelek

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Re: simple recursive
« Reply #3 on: Jan 18th, 2004, 1:57am »

thanks for your responses Mikkel and Casey - I think you're right about the lines. the transition Casey mentioned definitely improves the beauty of the interaction, making it more fluid.
 
as it happens, i was developing this kind of imagery for a solar car racing team i'm a member of, which is where the lines crept in (as cheap mimicry of solar cells).
 
~Jacob
 
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