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Topic: motion capture... (Read 5815 times) |
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TomC
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motion capture...
« on: Nov 20th, 2003, 2:17am » |
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Hmm... I should have been doing my VRML coursework, but I found this page of sample motion capture data... http://www.accad.ohio-state.edu/mocap/mocap_data.htm So, vaguely inspired by a recent demo given by Ruth Gibson of Igloo (www.igloo.org.uk), I knocked up these applets... http://www.tom-carden.co.uk/p5/dancer/applet/ http://www.tom-carden.co.uk/p5/blurry_dancer/applet/ They're both about 750k, due to the data file, and the second one's a bit slow on a Celeron 433, but you get the idea. Any thoughts? Update: should have mentioned that you need to drag (left-right) on the first one to get it to move. Update II: erm, added some smoothing (so it's 'responsive' now, I guess)... http://www.tom-carden.co.uk/p5/morph_dancer/applet/
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« Last Edit: Nov 20th, 2003, 2:37am by TomC » |
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Koenie
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Re: motion capture...
« Reply #1 on: Nov 20th, 2003, 3:34pm » |
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That's really sweet! In the first applet, you should add lines between the cubes, for a more skeleton-like figure. Koenie
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http://koeniedesign.com
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TomC-guest Guest
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Re: motion capture...
« Reply #2 on: Nov 20th, 2003, 4:25pm » |
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Yep, but I'm not sure what point is what I'm working on it. Take a look at the data sets and see if you can figure it out?
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TomC-guest Guest
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Re: motion capture...
« Reply #3 on: Nov 20th, 2003, 4:28pm » |
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See, all there is is the point names? C7, CLAV, LANK, LBHD, LBWT, LELB, LFHD... Some of them are guessable (LANK = left ankle) but I haven't managed to guess them all. When I do, it's be "ankle bone's connected to the leg bone..." time Any mocap experts out there care to lend a hand?
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elout
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Re: motion capture...
« Reply #5 on: Nov 20th, 2003, 7:13pm » |
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I always wanted to do something with motiontracking, found on this site also some motiondata (bvh-files) http://acabar.cafwap.net/~zier/anim/
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TomC
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Re: motion capture...
« Reply #9 on: Nov 23rd, 2003, 9:08pm » |
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Nice horizon... and a neat way of getting the lines in. I'm going to try and map the points to a nicer model soon. One thing, wouldn't cacheing these lines outside of the loop() improve the speed a little? Code: int i = Integer.parseInt((String)name.get(splitStrings(d[n])[0])); int j = Integer.parseInt((String)name.get(splitStrings(d[n])[1])); |
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Koenie
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Re: motion capture...
« Reply #10 on: Nov 24th, 2003, 4:21pm » |
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I guess that would be possible, but that takes a long time to load I guess. BTW, I was thinking about creating some kind of 3D model around the skeleton, because 3D animation uses the skeleton-like animation stuff. Koenie
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http://koeniedesign.com
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holzer Guest
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Re: motion capture...
« Reply #12 on: Nov 26th, 2003, 11:46am » |
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has anyone played res on the ps2 - the third (or forth) level has a boss just like your running man
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Koenie
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Re: motion capture...
« Reply #13 on: Nov 26th, 2003, 4:36pm » |
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Is res the game in which you are a whiteline rabbit running across a white line which varies with the music? Koenie
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http://koeniedesign.com
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holzer Guest
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Re: motion capture...
« Reply #14 on: Nov 26th, 2003, 5:17pm » |
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Its actually called 'Rez', my mistake. Heres a link: http://www.sega.com/games/post_gamegame.jhtml?PRODID=843 click on the screenshot viewer, and goto picture 9, u can see a red blocky runner. thats the boss for that level - it continually runs through the corridor (you've got to attack all the blocks it is made from). It also morphs and attacks - this section is one of the graphical highlights of the game. Its PS2 only, but if you can get a chance to have a look at it its worth it (especially in the context of this section).
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