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Topic: pachinko hot hot (Read 515 times) |
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simonoliver
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pachinko hot hot
« on: Oct 2nd, 2003, 7:19pm » |
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had a bit of a go at implementing rigid body physics: http://www.randommedia.co.uk/users/simon/p5/collisions10/ the colour of the balls indicates its momentum (red is fast, blue is slow) next step is sphere/wall collision, then pinball/pachinko construction kit
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Koenie
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Re: pachinko hot hot
« Reply #1 on: Oct 7th, 2003, 9:29pm » |
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This is cool. I can think of a hundred applications with this. Can you please release the code? (I'm too lazy to make some my own ) Koenie
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http://koeniedesign.com
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benelek
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Re: pachinko hot hot
« Reply #2 on: Oct 9th, 2003, 8:08am » |
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did i hear someone say "pinball"?
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simonoliver
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Re: pachinko hot hot
« Reply #3 on: Oct 9th, 2003, 12:02pm » |
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will release source soon, promise its dirty at the moment tho, loads of empty reference arrays and stuff that just doesnt make any sense in future though, theres loads of games engines that can be built off it when wall collisions are in, pinball, pachinko, dodgems, sumo wrestling, football. errr.... pinball... ok thats it
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