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   pachinko hot hot
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   Author  Topic: pachinko hot hot  (Read 515 times)
simonoliver


pachinko hot hot
« on: Oct 2nd, 2003, 7:19pm »

had a bit of a go at implementing rigid body physics:
 
http://www.randommedia.co.uk/users/simon/p5/collisions10/
 
the colour of the balls indicates its momentum (red is fast, blue is slow)
 
next step is sphere/wall collision, then pinball/pachinko construction kit
 
Koenie

170825270170825270koeniedesign WWW Email
Re: pachinko hot hot
« Reply #1 on: Oct 7th, 2003, 9:29pm »

This is cool. I can think of a hundred applications with this. Can you please release the code? (I'm too lazy to make some my own )
 
Koenie
 

http://koeniedesign.com
benelek

35160983516098 WWW Email
Re: pachinko hot hot
« Reply #2 on: Oct 9th, 2003, 8:08am »

did i hear someone say "pinball"?
 
simonoliver


Re: pachinko hot hot
« Reply #3 on: Oct 9th, 2003, 12:02pm »

will release source soon, promise its dirty at the moment tho, loads of empty reference arrays and stuff that just doesnt make any sense
 
in future though, theres loads of games engines that can be built off it when wall collisions are in, pinball, pachinko, dodgems, sumo wrestling, football. errr.... pinball... ok thats it
 
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