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Topic: Tetri... erm... Quad Blok! (Read 559 times) |
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Jerronimo
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Tetri... erm... Quad Blok!
« on: Sep 4th, 2003, 4:12pm » |
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I just finished writing a simple implementation of a popular square-based puzzle game http://www.cis.rit.edu/~sdlpci/Software/p5/quadblok I call it Quad Blok, but I think you all know what it really is. It doesn't speed up yet, and it always starts with a few random rows of blocks. Oh, and when the piece is at the top, it doesn't move or rotate quite correctly, but other than that, it should work fairly well. It could stand for a design and a re-write... it's a complete hack... although decently documented.
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Koenie
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Re: Tetri... erm... Quad Blok!
« Reply #1 on: Sep 4th, 2003, 4:50pm » |
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Old school games with old school graphics! Message to people: where are the games? P5 is fine for making games, I'd say! Koenie
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http://koeniedesign.com
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David Mear
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Re: Tetri... erm... Quad Blok!
« Reply #2 on: Sep 4th, 2003, 5:44pm » |
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It seems to react a bit slow sometimes, but other than that it's pretty cool. Could you make your next version a bit taller? (The applet, I mean.) Koenie: I'm sure there are plenty of people doing games. But they probably take longer to get to a demo-type stage than anything else. I myself have a couple ideas for games, but they're taking time to just design, let along code.
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Jerronimo
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Re: Tetri... erm... Quad Blok!
« Reply #3 on: Sep 4th, 2003, 6:11pm » |
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I was trying to fit it into 200x200... no real reason. I think i should be able to enlarge it to 300x400 pretty easily. I'm working on adding sound to it right now.
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scrap-pile
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Re: Tetri... erm... Quad Blok!
« Reply #4 on: Sep 4th, 2003, 6:50pm » |
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this is running terribly slow for me, and only seems to respond to about 10% of my keystrokes...
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Jerronimo
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Re: Tetri... erm... Quad Blok!
« Reply #5 on: Sep 4th, 2003, 9:46pm » |
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well, when the piece is at the top of the screen, left, right, and rotate might not work completely properly, but they should work fine once it drops a row or so. You also might not be able to rotate the piece if it is right up against a wall. I've tried it out on a few machines around here, none of which are powerhouses, and it ran fine on all of them... what are you running it on?
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scrap-pile
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Re: Tetri... erm... Quad Blok!
« Reply #6 on: Sep 4th, 2003, 10:16pm » |
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I'm viewing it on a in IE 5 on an OS X Mac. it's running better for me now, though still really slow, and sometimes i get a huge delay (3-5 seconds) before a keystroke action gets executed. ================= Runs MUCH better on my Win machine
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« Last Edit: Sep 4th, 2003, 10:52pm by scrap-pile » |
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Jerronimo
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Re: Tetri... erm... Quad Blok!
« Reply #7 on: Sep 5th, 2003, 4:31am » |
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Try it in Safari on a mac. I have a 500mhz g4 laptop (first version TiBook) with only 256mb ram, and it runs just fine in safari.
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flight404
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Re: Tetri... erm... Quad Blok!
« Reply #8 on: Sep 5th, 2003, 5:09am » |
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I have a Campari-soaked 450 Ti laptop and works like a dream. Well done. As for games, I tried to remake Tankaggedon with Processing but couldnt wrap my head around how to deal with not having a library. Sometimes, I miss the flash library. It is crazy enough in Flash... don't have the chops to do a Java version just yet (although with Java, the particle effects could be amazing). Here is the flash version if you want to check it out. Still buggy, incomplete, awful UI, and really really really needs a fast processor to be worth it. www.flight404.com/tanks r
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kevin
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Re: Tetri... erm... Quad Blok!
« Reply #9 on: Sep 5th, 2003, 2:15pm » |
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wow, f404 - that tanks game is amazing. I'd been thinking of doing something like that in Flash myself, but didn't think flash could handle the terrain problem. That's pretty amazing. Impressed!
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Jerronimo
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Re: Tetri... erm... Quad Blok!
« Reply #10 on: Sep 5th, 2003, 3:07pm » |
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Reminds me of Worms or the older "Artillery"... very nice visuals on it though.
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Koenie
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Re: Tetri... erm... Quad Blok!
« Reply #11 on: Sep 6th, 2003, 12:20pm » |
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Scorched earth!
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http://koeniedesign.com
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