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   Ping pong
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   Author  Topic: Ping pong  (Read 809 times)
pokemon#1

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Ping pong
« on: Jul 4th, 2003, 5:28am »

I made a game of ping pong.
 
It can be found here:
http://www.geocities.com/trainmanmaster/applet11.html
 
The source is here:
http://www.geocities.com/trainmanmaster/ping_pong.java
 
David Mear


Re: Ping pong
« Reply #1 on: Sep 1st, 2003, 5:05pm »

Nice little game there. I didn't realise you could use constrain like that. I guess I should have read the reference more carefully .
 
Could you make the window a bit smaller, so there's less time between bounces?
 
« Last Edit: Sep 1st, 2003, 5:05pm by David Mear »  
pokemon#1

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Re: Ping pong
« Reply #2 on: Sep 4th, 2003, 4:57am »

What do you mean? Like shrink the applet, but keep the speed the same?
 
I noticed your Squong. Pretty cool. I think the hardest part is that the paddle doesn't respond right away to the movement of the mouse.
 
David Mear


Re: Ping pong
« Reply #3 on: Sep 4th, 2003, 7:41am »

Yeah,
You could shrink the applet, and keep the speed the same.
Or maybe make the ball speed up every time you manage to hit it. So it gets harder as you do better.
 
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