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Topic: snake (Read 720 times) |
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Martin
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snake
« on: Apr 1st, 2003, 5:39pm » |
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snake http://studio.instituteofmedia.com/experiments/snake enjoy. description, instructions and source code included. no need to add sugar. comments, suggestions, rants, raves and the like are highly appreciated. to do: reset, server-side hall of fame (when will writeStrings() be implemented?), true play time hehe, multiple players
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edwardgeorge
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Re: snake
« Reply #1 on: Apr 1st, 2003, 7:03pm » |
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brilliant_ about time some-one made snake in processing. I started to - it was the first thing i tried to do - but an annoying bug kept killing the snake after eating a few things - i think it was just the order in which the collision detection came - i think. Anyway nice, can't wait for the hall of fame Am about to leave work now, but will play lots tomorrow i promise. My Suggestion: It would be nice to have the speed increase as you get longer. (needless aside: My favourite version of snake was dieserZug on the amiga anyone else got a favourite version?)
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Ed, Suppose, Nottingham, UK http://www.suppose.co.uk http://ed.suppose.co.uk
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Koenie
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Re: snake
« Reply #2 on: Apr 1st, 2003, 9:16pm » |
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(needless aside continued: the version of snake I most played was the Nokia one )
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http://koeniedesign.com
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benelek
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Re: snake
« Reply #3 on: Apr 2nd, 2003, 2:48pm » |
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haha, feel like making boxworld? out of curiosity (and lack of readiness to tackle the posted code), does the game randomly choose a point for the new chicken when the old one is eaten? -jacob
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mKoser
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Re: snake
« Reply #4 on: Apr 2nd, 2003, 3:18pm » |
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Nice... I sat there really focused, concentrated (actually palm-sweating) playing it, thinking I would make an enormous Hi-Score which I could brag about in this forum... I made 240 points!!! But to my sad discovery the applet did not remember this all-time-great hi-score when I reloaded the HTML-page Not that this has anything to do with the Proce55ing-stuff (which is nice) .. it would just be nice to have the hi-score saved on the server
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mikkel crone koser | www.beyondthree.com | http://processing.beyondthree.com
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Martin
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Re: snake
« Reply #5 on: Apr 2nd, 2003, 3:33pm » |
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on Apr 1st, 2003, 7:03pm, edwardgeorge wrote:It would be nice to have the speed increase as you get longer. |
| alright will do that in the next alpha version. on Apr 2nd, 2003, 2:48pm, benelek wrote:haha, feel like making boxworld out of curiosity (and lack of readiness to tackle the posted code), does the game randomly choose a point for the new chicken when the old one is eaten -jacob |
| sokoban sounds fun. i'll see. yup! random location. funny, i should rename it python if the thingie was to eat chickens hehehe... snake... hmm... yellow eggs on Apr 2nd, 2003, 3:18pm, mKoser wrote:Nice... I sat there really focused, concentrated (actually palm-sweating) playing it, thinking I would make an enormous Hi-Score which I could brag about in this forum... I made 240 points!!! But to my sad discovery the applet did not remember this all-time-great hi-score when I reloaded the HTML-page Not that this has anything to do with the Proce55ing-stuff (which is nice) .. it would just be nice to have the hi-score saved on the server |
| hehe... that's what i meant by "server-side hall of fame (when will writeStrings() be implemented)" hehe... for now, may i suggest that you get a window grab (alt+prntscr on win) and post the graphic somewhere added to the next alpha wishlist. i sense that once the hall of fame is implemented, competition will be tough. hehehe... thanks for all ppl who responded and gave praises and the like.
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« Last Edit: Apr 2nd, 2003, 3:39pm by Martin » |
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