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   Author  Topic: BumpMap 2D  (Read 1413 times)
v3ga

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BumpMap 2D
« on: Aug 10th, 2003, 1:34am »

This effet was quite popular in demos in the mid 90's. I never really liked it but I was interested in knowing how to achieve one, because I am currently interested in applying such an effect to 3D object.
Anyway, here's the link, the most interesting part may be the generation of the height map used to bump map the original image, which is created thanks to Perlin noise.
 
http://v3ga.free.fr/Java/BumpMap2D/
 

http://v3ga.net
REAS


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Re: BumpMap 2D
« Reply #1 on: Aug 11th, 2003, 7:47pm »

thanks v3ga. i hope more people begin implementing "classic" computer graphics code. i think we haven't started seeing the potential for what processing can do with dimensional graphics.
 
Glen Murphy

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Re: BumpMap 2D
« Reply #2 on: Aug 17th, 2003, 8:10am »

The following uses similar code to bump-mapping (that's what it started oot as), but uses the offset to decide where to grab a pixel from. It's also one of those old school things we love to hate
 
http://bodytag.org/nav.php?u=tp02/
 
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