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Topic: Where's my pixel (Read 314 times) |
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skloopy
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Where's my pixel
« on: Feb 20th, 2003, 12:34am » |
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Hi I'm having this problem. When using this code Code:beginShape(QUADS); textureImage(evilHeadTx); vertexTexture(0,0); vertex(-100,-100); vertexTexture(0,255); vertex(-100,100); vertexTexture(255,255); vertex(100,100); vertexTexture(255,0); vertex(100,-100); endShape(); |
| where evilHeadTx is a 256 x 256 gif, I lose the 256th lines. It doesn't draw them. i tried using 256 instead of 255 but same thing..
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fry
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Re: Where's my pixel
« Reply #1 on: Feb 22nd, 2003, 4:18pm » |
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i hate this kind of bug. i'll add it to the list. i'm working on the polygon code right now so maybe i can get it fixed for 52. thanks for the report, these are the kind of details we need from all you alpha testers..
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fry
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Re: Where's my pixel
« Reply #2 on: Mar 17th, 2003, 8:56pm » |
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just tracked down and fixed the bug yesterday, the fix will be in 0053.
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skloopy
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Re: Where's my pixel
« Reply #3 on: Mar 21st, 2003, 10:05am » |
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YESSSS! (I really need that, Thanks!)
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