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   Processing 1.0 _ALPHA_
   Bugs
   Bug Fixes, Implemented Suggestions
(Moderator: fry)
   Where's my pixel
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   Author  Topic: Where's my pixel  (Read 314 times)
skloopy

WWW
Where's my pixel
« on: Feb 20th, 2003, 12:34am »

Hi I'm having this problem. When using this code
 
Code:
beginShape(QUADS);
textureImage(evilHeadTx);
vertexTexture(0,0); vertex(-100,-100);
vertexTexture(0,255); vertex(-100,100);
vertexTexture(255,255); vertex(100,100);
vertexTexture(255,0); vertex(100,-100);
endShape();

 
where evilHeadTx is a 256 x 256 gif, I lose the 256th lines. It doesn't draw them. i tried using 256 instead of 255 but same thing..
 
fry


WWW
Re: Where's my pixel
« Reply #1 on: Feb 22nd, 2003, 4:18pm »

i hate this kind of bug.
 
i'll add it to the list. i'm working on the polygon code right now so maybe i can get it fixed for 52.
 
thanks for the report, these are the kind of details we need from all you alpha testers..
 
fry


WWW
Re: Where's my pixel
« Reply #2 on: Mar 17th, 2003, 8:56pm »

just tracked down and fixed the bug yesterday, the fix will be in 0053.
 
skloopy

WWW
Re: Where's my pixel
« Reply #3 on: Mar 21st, 2003, 10:05am »

YESSSS!
 
(I really need that, Thanks!)
 
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