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Topic: smooth() (Read 324 times) |
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Martin
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smooth()
« on: Mar 27th, 2003, 4:47pm » |
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wondering, is the shadowy effect when smooth() is called on objects (there's some gradation of sorts emitting from objects such as points, rectangles etc) a bug? if not, any method in p5 to get rid of it (aside from hard-coding pixels)?
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fry
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Re: smooth()
« Reply #1 on: Mar 27th, 2003, 7:04pm » |
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it's a bug, and it's been fixed for the next rev.
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« Last Edit: Mar 27th, 2003, 7:04pm by fry » |
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Martin
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Re: smooth()
« Reply #2 on: Mar 28th, 2003, 6:39am » |
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great! thanks. how about the smoothing of single pixel lines? when do you see the next rev being released? thanks again. sorry if i'm asking too much.
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Martin
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Re: smooth()
« Reply #3 on: Mar 28th, 2003, 4:03pm » |
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btw, does smooth() affect lights()? some one pixel lines i draw magically disappear when i call lights(). i'll post the code a lil later (but without lights()) in the examples section.
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fry
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Re: smooth()
« Reply #4 on: Mar 28th, 2003, 9:00pm » |
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yeah, i think the smooth/lights things are related. we'll see when the next rev is up if you're still having the problem. we're scheduled to get the release out on monday, so hopefully within a few days of that, depending on how the weekend goes. some support for single pixel lines might be in there, maybe as a hint() for the time being. i'd like to get at least a slow version of them working and available.
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« Last Edit: Mar 28th, 2003, 9:02pm by fry » |
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