Processing vr rift

I am working on an AR Oculus rift project. Has anyone had aby experience integrating oculus sensor data into sketch?

Comments

  • I would need to know what is an Oculus sensor.
    Sounds like this topic should go to Integration & Hardware.

    Might be an opportunity for testing how to move topics...
  • Moved the topic.
    For the record, I had to Edit it, then change the category in the combo box.
  • Yes, I've got some experience with it. There's a Java library called JRift which pretty much gives you all sensor data of the rift ( rotations of your head ). Next step is barrel distorting your sketch with the right parameters ( see rift manual pdf ), but there are some resources about that on the net.

  • Hey all,

    Has anyone looked at Oculus-bridge? It uses a web socket to send data from the Oculus Rift to browsers. works on Mac and win.

    I was wondering, it must be easy (not for me but maybe someone) to write a simple Processing sketch that reads the web socket data??

    Could anyone help with this?

    Here are the links to Oculus-Bridge: https://github.com/Instrument/oculus-bridge

    http://weareinstrument.com/labs/all/oculus-bridge

    If anyone would be kind enough to write a processing Sketch that reads the tracking data, I would be forever in your debt. :)

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